{"name":"Ice Storm","spell_level":"4-level","school":"Evocation","classes":"","casting_time":"1 action","range":"300 feet","duration":"Instantaneous","components":"V, S, M","materials":"[i]a pinch of dust and a few drops of water[\/i]","spell_description":"A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.\r\n[br]\r\n\r\nHailstones turn the storm's area of effect into difficult terrain until the end of your next turn.","higher_levels":"When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.","source":"PHB","tags":"spell, 4th","templateId":"3000","blockId":"947085","world":"90638b0d-5a17-4086-9881-f09003385032","folder":"12683","isShared":"on"}