{"name":"Flash Freeze","spell_level":"2-level","casting_time":"1 bonus action","range":"60ft","components":"Verbal, Somatic","materials":"","duration":"1 round","school":"Transmutation","attack":"","effect":"","higher_levels":"","classes":"Artificer, Bard, Druid, Sorcerer, Wizard","spell_description":"In a sudden flash, you instantly freeze the air around a creature in range. The target must make a Constitution saving throw, taking 2d6 cold damage on a failed save, and half as much on a success. If the target already took cold damage on your turn, it has disadvantage on the saving throw.\r\n\r\nIf the target fails the saving throw, it becomes paralyzed for 1 round, or until it takes damage. While paralyzed this way, the target is vulnerable to fire and bludgeoning damage, as well as damage from the spell Shatter.","source":"","tags":"","isShared":"on","templateId":"3000","blockId":"957259","world":"418b0009-0931-480b-985f-cbd515efd6cb","folder":"13099"}