{"name":"Arms of Hadar","level":"1-level","school":"Conjuration","classes":"Warlock","castingtime":"1 action","range":"self (10ft radius)","duration":"Instantaneous","components":"V S","materials":"","description":"Tendrils batter all creatures within 10 feet of you. They must make a Strength save. On a fail, a target takes [roll:2d6] necrotic damage and can't take reactions until its next turn. On a success, it takes half damage and suffers no other effects.\r\n\r\n","higherlevels":"At Higher Levels: The damage increases by 1d6 for each slot level above 1st.\r\n","source":"","tabledata":"","tags":"","templateId":"19","blockId":"98186","isShared":"1"}