{"name":"Medic","overview":"The unsung hero, the rock that always has your back\r\n\r\nThis class has only 7 levels. It's meant to be multiclassed into, with requirements wis 13","hit_dice":"d8","hit_points_at_1st_level":"8+ Con mod","hit_points_at_higher_levels":"d8 + con mod","armor_proficiencies":"-","weapon_proficiencies":"-","tools":"First aid kit, herb kit","saving_throws":"Wisdom or Int, Charisma","skills":"Medicine, and two from: animal handling, deception, insight, intimidation, investigation, nature, perception, performance, persuasion","starting_equipment":"Leather or cloth armor\r\nMedicine kit (includes some sort of alcohol, bandages, razor sharp knife, surgeon's utensils, )\r\nA large wooden shield or a herbal kit\r\nA fully functional knife\r\n20 gp and 10 ration of food or a shortbow with 20 arrows and a sleeping bag","spellcasting":"Chose intelligence or wisdom as your medicine score. Note that I have swapped Arcana for anatomy (int), and religion for technology(int).","class_features":"[u][b]War-med[\/b][\/u]: At level [b]1[\/b], As an action you may start treating a wounded ally mid battle. Patients speed reduces to 0 while healing him. For each turn you pass treating, the patient acquires (patients con mod)*(medicine mod) temporary hitpoints, [b]with a limit of [u]half hpmax hitpoints[\/u] given [\/b][b]per pc per battle[\/b]. All temporary hitpoints will be lost after fighting. Also, the patient shall start losing (10-patients con mod) hitpoints after (war-med's prof. b.) turns, until the patients loses all the temp hp. You may not use a first aid kit if the dm says it makes sense\r\n\r\n[b][u]Certain hands[\/u][\/b]: At level [b]1[\/b], People feel better when they feel your touch. As an action, with a charisma roll dc (20-medic level) you can insta-calm any friendly or neutral creature, and stabilize them if unconscious. You [b]are[\/b]\u00a0profficient in those rolls\r\n\r\n[b]Certain hands II:[\/b] At level [b]5 [\/b]You can now do that with a bonus action\r\n\r\n[b][u]Goodwill Power:[\/u][\/b] At level [b]4[\/b], attacks against you while healing patients have no advantage\r\n\r\n[b][u]Peacemaker:[\/u][\/b] At level [b]6[\/b], Advantage on every roll that seeks to avoid conflict\r\n","subclass_options":"","table_data":"level | Feature\r\n1 | Certain hands, Warmedic\r\n2 | Proficiency bonus +1,\r\n3 | Ability score improvements\r\n4 | Goodwill Power\r\n5 | Certain hands II\r\n6 | Peacemaker\r\n7 | Proficiency Bonus +1, ability scores improvement","source":"","jsondata":"","tags":"","templateId":"5460","blockId":"990515","world":"79a9fb18-a818-4dad-aebd-a1e9fddc0b9c","folder":"14030","isShared":"on"}