{"name":"Sunshine","overview":"NOT A FULL CLASS, JUST 3 LEVELS TO MULTICLASS INTO. REQUIRES CHARISMA 16","hit_dice":"d6","hit_points_at_1st_level":"4+ Con mod","hit_points_at_higher_levels":"d6 + con mod","armor_proficiencies":"-","weapon_proficiencies":"one weapon of your choice or a musical instrument or 1 charisma skill","tools":"A music instrument or singing or a game or something cool or add 2 to an ability other than charisma, or chose an extra skill for reliable talent (talent will be acquired only at 3rd level)","saving_throws":"Charisma","skills":"Choose two from Animal Handling, Athletics, Deception, Insight,  Intimidation, Performance, Persuasion,","starting_equipment":"","spellcasting":"","class_features":"[u]Motivation:[\/u]\r\nAs a bonus action you can grant damage bonus equal to your cha mod to one friendly creature per turn. The effect lasts as many turns as your Charmer level. This effect cannot be stacked. Also, the creature taking the buff must make a wisdom roll of dc 15, to see whether it got distracted or not. If it got distracted, the first creature to attack it in that turn has advantage\r\nAlternatively, you may grand them (2*your prof. bonus) + your cha mod temp hp.\r\nin the case that the creature getting the buff is attracted to you (must be rollplayed), you may multiply the effects by 3 , but have disadvantage on avoiding getting distracted\r\n[u]Aura of courage:[\/u]\r\nFriendly creatures within 10 feet of you are immune to the fear state\r\n[u]Reliable talent:[\/u]\r\nChoose one skill, in which you can treat rolls lower than 10 as 10","subclass_options":"[h1][b]Has no subclass[\/b][\/h1]\r\n","table_data":"LEVEL | FEATURE\u00a0\r\n1 | Motivation\u00a0\r\n2 | Aura of courage\u00a0\r\n3 | Reliable talent\u00a0","source":"","jsondata":"","tags":"","isShared":"on","templateId":"5460","blockId":"990685","world":"79a9fb18-a818-4dad-aebd-a1e9fddc0b9c","folder":"14030"}