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Plasma Pain (Hybrid) in Starfinder 1e

Plasma Pain (Hybrid)

Armor Upgrade (Any)
Level :
5
Price :
3500
Bulk :
L
Hands :
Capacity :
10
Usage :
1/round
System or Slots:
1 Slot
Dose :

Description :
Your armor’s painted patterns channel incoming energy, either dissipating it entirely or directing it into your weapons. You gain electricity resistance 5. When you take 5 or more electricity damage from a single attack or effect (before applying your resistance), you glow in a 10-foot radius (increasing the light level by one step, up to normal light) until the end of your next turn. During this time, any electricity damage you deal with non-analog weapons before the end of your next turn increases by 1d6.

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