Medium Human, Military Guardsman, Lawful Neutral
The Imperial Footsoldiers operate essentially as the guard of the realms of Men. They house the garrison buildings, answer the ringing of bells, and are often first to grasp their equipment and rush out to fight whatever creature has alerted the watchmen. This also means that their jobs are rather dangerous, and sometimes results in the visitation of families with ill news. However, those that participate in so doing are often motivated by the mission of keeping their people safe and orderly. As part of their combat-based capabilities, the simple Footsoldiers operate as defensive walls that can both occupy and protect their own lands and their own kind. When in numbers, Footsoldiers are dangerous to any who chose to challenge them, as their synergistic potential is unlocked in groups. Individually, they are not typically unique or special in possible actions, but in the high quantities that can be fielded, reality shifts in their strength. Imperial Footsoldiers are Level II Humans. Gear: Imperial Blade, Studded Leather (L), Shield, 5 GP.
Guardsmanship. (Lawful) In their occupations, the common Footsoldier is typically holding some semblance of territory or is assigned to protect certain areas. They are dedicated to their own goal of performing in this task.
Locality. (Community) Guards are tied to their people, and as such are seen as part of it and representative of the common man.
Indulgence. (Community) In their times of holding the lands that they do, the Guardsmen often succumb to the politics of the local environment and are sometimes misguided in information loops.
Footsoldiers are the most common troop hired in the armies of Men. Wherever the interests of these people lie, oftentimes the presence of their common soldier can be expected. The highest-reported locations of these people are near the settled homes and fortresses of their ownership.
Unique Traits.
Hold the Line!
When Imperial Footsoldiers are within five feet of each other, they gain an additional +2 to their Armor Class.
The line they form in its physical capacity counts as a Huge creature. Any force that pushes any size less than Huge does not affect the line of Footsoldiers, as they automatically succeed in holding the line.
Lastly, should one of the Footsoldiers in the vicinity die, the Footsoldiers that are near receive a bonus action to move towards the enemy or to fill the gap, without triggering opportunity attacks.
Imperial Blade (Longsword). +3 to hit, single trgt. 5 ft range, 5 1d8+1 Piercing damage.