Medium Human, Mercenary, Neutral Evil
Athletics, Acrobatics, Religion
Socialist Communist
Money
Doesn't understand politics
Urban
Rapier 1d20+6 1d8+4
Heavy Crossbow 1d20+6 1d10+4 100/400
Oakenfall 1d20+4 3d10+4 Reload 1, Misfire 1, Heavy, Two-Handed, Ammunition (160/800)
Second Wind: 1d10+2 (1 use per short rest)
Steady Aim: You may only use this ability when wielding a ranged weapon and if you have not moved on your turn, and this ability consumes all your movement. Any ranged weapon attacks made gain a +3 on their to hit and damage rolls. (1 use per short rest)