PHB'14 p.224, PHB'24 p.253
Confusion
4-level Enchantment
Casting Time: Action
Range/Area: 90 feet/10-foot-radius sphere
Components: Verbal, Somatic, Material
Materials: three nut shells
Duration: Concentration, up to 1 minute
Attack/Save: Wisdom Save
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius Sphere centred on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determine its behaviour for that turn, consulting the table below.
1d10 | Behaviour for the Turn |
1 | The target doesn't take an action, and it uses all its movement to move. roll a d8 and assign a direction to each die face. |
2-6 | The target doesn't move or take actions. |
7-8 | The target doesn't move, and it takes the Attack action to make one melee attack against a random creature within reach. If none are within reach, the target takes no action. |
9-10 | The creature can act and move normally. |
At the end of each of its turns, an affected target repeats the save, ending the spell on itself on a success.
At higher levels: The Sphere's radius increases by 5 feet for each spell slot level above 4.
Available for: Bard, Druid, Sorcerer, Wizard