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Bakar Duscae

13 Level (0/140000 XP for level-up) Kodex Von Akasha Background Half-Fire Giant Race / Species / Heritage Neutral Evil Alignment
Cobalt Monk
Level 13
Hit Dice: 13/13
1d8+2 Class 1

STR
21
+5
DEX
14
+2
CON
15
+2
INT
11
+0
WIS
14
+2
CHA
12
+1
94
Hit Points
+2
Initiative (DEX)
10
Armor Class (AC)
+5
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
+10 Expertise Bonus
+5 Proficiency Bonus
+5 Strength
+2 Dexterity
+2 Constitution
+0 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+2 Acrobatics DEX
+2 Animal Handling WIS
+0 Arcana INT
+5 Athletics STR
+1 Deception CHA
+0 History INT
+2 Insight WIS
+1 Intimidation CHA
+0 Investigation INT
skills
+2 Medicine WIS
+0 Nature INT
+2 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+0 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
Half-Fire Giant

+2 Strength, +1 Wisdom

Medium Size, 30ft Walking Speed

Height: 6-8ft tall

Age: Upwards to 170 years and matures at age 20

Volcanic Womb: You have immunity to fire damage but gain vulnerability to cold damage.

Magmatic Enhancements: You learn the Green-Flame Blade cantrip, which uses your Wisdom for your spellcasting modifier. Starting at 3rd level, you gain a free cast of “Flame Blade” that does not consume a spell slot, and you regain this feature at a long rest. Your Strength Cap is increased to 24.

Gigantic Siege: You deal double damage to objects and structures, and gain the Powerful-Build Feature. In addition, you may grab and pick-up up to a large object(20ft by 20ft) and throw it at your target, working as if it was the Catapult spell at 1st level.



Faction Boons:
1st Level Boon; Nothing is Forbidden
The library does not simply preserve knowledge—it consumes it. And now, it prepares your mind to join an empty shelf. You an accurately recall anything you have seen or heard perfectly. (You remember everything accurately past the point of joining the Faction, you do not retroactively remember everything that's happened beforehand.) Additionally, you can decipher forgotten languages and dead scripts as though under a constant Comprehend Languages spell.

Your mind, now partially bound to the Akashic Records, is insulated against distortion. You are immune to the effects of Madness.

"The Mind is the keyhole through which all other parts must pass. Without it, you are noise without a song, fire without warmth. It remembers. It calculates. It betrays."

3rd Level Boon; Nothing is Sacred
The Library demands not only your mind but the body that carries it. Your body now echoes your memory. You can flawlessly replicate any mundane physical action you've seen performed within the last month, as though under the effects of Unseen Servant or Minor Illusion (DM’s discretion depending on the action). This includes handwriting, basic martial drills, sleight of hand, or mimicked rituals, though it does not grant proficiency with tools or weapons you are unfamiliar with.

The boundary between you and the Library thins. You gain resistance to one of the following damage types: Psychic, Necrotic, or Force (your choice upon gaining this boon).

“The Body is the binding of your book—the cover others judge, the weight you carry. It rots, it aches, it limits. But without it, there are no pages to turn.”

6th Level Boon; Nothing is Impossible
Your soul has been bound into the Akashic Records; not just as ink, but as a pen. You do not simply remember; you rewrite. You do not simply know; you define. Once per long rest, when you or a creature you can see within 30 feet makes an attack roll, ability check, or saving throw, you may replace the result with a 20 or a 1 (your choice). This must be declared after the roll but before the outcome is known. This act imposes one level of exhaustion on you as the soul momentarily frays the margin of reality.

Additionally, as a reaction, when a creature targets you with divination magic or attempts to read your mind or soul (such as Detect Thoughts, Scrying, Zone of Truth, etc.), you may force them to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Intelligence or Constitution modifier). On a failure, they take 3d6 psychic damage, and the spell or effect fails.

"The Soul is ink. It stains the world with your being. Without it, you are a draft never written—echoes with no echoer."

10th Level Boon; Try On My Mantle
The Library no longer views you as merely a scholar, recorder, or even a rewritten being; you are now a living marginalia, a self-authored anomaly. Ego made manifest, your name begins to etch itself into the library itself, a Liberian of the Unknown. Once per long rest, when you cast a spell or use a class feature, you may permanently alter it in a small but significant way. Work with your DM to define what your “signature version” does.

Examples:
Your Fireball may deal cold damage and create silence instead of noise.
Your Sneak Attack may instead cause psychic damage or forced movement.
Your Lay on Hands may purge memory or rewrite a thought, not just heal.
This change becomes a fundamental trait of you and cannot be altered anymore, like a personalized author’s signature.

"Ego is the pen. It writes your purpose, scribbles your power, and decides whether you are author… or annotation."

Asi and Feat lvl 4
+2 Str, Fighting Initiate: 
lvl 4 fighting style Interception
lvl 8 fighting style Tunnel Figther
Lvl 12 fighting style Blind fighting

Asi and Feat lvl 8
+2 Str, Martial Adept
Goading attack
Brace
Manuevering attack
Commander's Strike

Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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