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Crimson Shield

5 Level (0/14000 XP for level-up) noble Background pony Race / Species / Heritage lawful good Alignment
fighter
Level 5
Hit Dice: 5/5
1d10+2 Class 1

STR
14
+2
DEX
14
+2
CON
14
+2
INT
11
+0
WIS
12
+1
CHA
14
+2
60
Hit Points
+2
Initiative (DEX)
19
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
14
Passive Perception
1 / 1
second wind
3 / 3
fighting spirit
1 / 1
action surge
+6 Expertise Bonus
+3 Proficiency Bonus
+5 Strength
+2 Dexterity
+5 Constitution
+0 Intelligence
+1 Wisdom
+2 Charisma
saving throws
+5 Acrobatics DEX
+1 Animal Handling WIS
+0 Arcana INT
+2 Athletics STR
+2 Deception CHA
+3 History INT
+4 Insight WIS
+2 Intimidation CHA
+0 Investigation INT
skills
+1 Medicine WIS
+3 Nature INT
+4 Perception WIS
+2 Performance CHA
+5 Persuasion CHA
+0 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Shortsword +5 DEX 1d6+2 piercing
 Finesse, light
Crossbow, light +5 DEX 1d8+2 piercing
 Ammunition, range (80/320), loading, two-handed
Attacks

Position of Privilege


Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.



  • Defense (PHB). While you are wearing armor, you gain a +1 bonus to AC.

Second Wind


You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.


Once you use this feature, you must finish a short or long rest before you can use it again.


Action Surge


Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.


Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.


Extra Attack


Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.


The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.


Bonus Proficiency


When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.


Sword and Shield Master


Prerequisites: Proficiency with one-handed swords, shields
You have mastered the art of battling with a sword and shield, enabling swift and powerful blows behind an unshakable defense.


While you are wielding a shield, you can use your reaction to add +2 to your AC when you are hit by a weapon attack, potentially turning the hit into a miss.


When you use this reaction to successfully deflect a melee weapon attack from a creature within 5 feet, if you start your turn with that creature within your reach, you can use your bonus action to make an attack with a sword that does not have the two-handed or heavy properties against it.


Adamantine Spirit


Prerequisites: Constitution score of 13 or higher
With great fortitude of body and experience in battle, you have learned to emulate adamantine both offensively and defensively. You gain the following benefits:



  • Your unarmed strikes and weapons you wield are treated as adamantine weapons.
  • When an attack roll made against you would score a critical hit, you may use your reaction to negate the critical hit, causing the attack to instead be treated as a normal hit. Once you used this feature a number of times equal to your Constitution modifier, you must finish a short or long rest before you can use it again.


Brave. The denizens of evil must try harder to shake your goodness. You have advantage on saving throws against being frightened.


Farmer. As the ponies who tend to the plants and animals, you are adept with things of nature. You have proficiency in the Nature.


Benevolent. Others see the good in you and want to trust you. You have proficiency in the Persuasion skill.


Friendship is Magic. You have advantage on Charisma based skill checks against creatures that are not hostile towards you.




Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 35, Platinum: 0 Money

dice set


common, celestial, draconic




Languages & Proficiencies

The common folk love me for my kindness and generosity.





Personality Traits

It is my duty to protect and care for the people beneath me.


It is my duty to respect the authority of those above me, just as those below me must respect mine.


The fastest way to your heart is good food.




Ideals

my loyalty to my sovereign is unwavering





Bonds

I have an insatiable desire for carnal pleasures.





Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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Crimson_Shield.

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