+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+5 | Strength | |
+2 | Dexterity | |
+5 | Constitution | |
+0 | Intelligence | |
+1 | Wisdom | |
+2 | Charisma |
+5 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+2 | Athletics | STR | |
+2 | Deception | CHA | |
+3 | History | INT | |
+4 | Insight | WIS | |
+2 | Intimidation | CHA | |
+0 | Investigation | INT |
+1 | Medicine | WIS | |
+3 | Nature | INT | |
+4 | Perception | WIS | |
+2 | Performance | CHA | |
+5 | Persuasion | CHA | |
+0 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Shortsword | +5 | DEX | 1d6+2 | piercing | |
Finesse, light | |||||
Crossbow, light | +5 | DEX | 1d8+2 | piercing | |
Ammunition, range (80/320), loading, two-handed |
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.
Prerequisites: Proficiency with one-handed swords, shields
You have mastered the art of battling with a sword and shield, enabling swift and powerful blows behind an unshakable defense.
While you are wielding a shield, you can use your reaction to add +2 to your AC when you are hit by a weapon attack, potentially turning the hit into a miss.
When you use this reaction to successfully deflect a melee weapon attack from a creature within 5 feet, if you start your turn with that creature within your reach, you can use your bonus action to make an attack with a sword that does not have the two-handed or heavy properties against it.
Prerequisites: Constitution score of 13 or higher
With great fortitude of body and experience in battle, you have learned to emulate adamantine both offensively and defensively. You gain the following benefits:
Brave. The denizens of evil must try harder to shake your goodness. You have advantage on saving throws against being frightened.
Farmer. As the ponies who tend to the plants and animals, you are adept with things of nature. You have proficiency in the Nature.
Benevolent. Others see the good in you and want to trust you. You have proficiency in the Persuasion skill.
Friendship is Magic. You have advantage on Charisma based skill checks against creatures that are not hostile towards you.
dice set
common, celestial, draconic
The common folk love me for my kindness and generosity.
It is my duty to protect and care for the people beneath me.
It is my duty to respect the authority of those above me, just as those below me must respect mine.
The fastest way to your heart is good food.
my loyalty to my sovereign is unwavering
I have an insatiable desire for carnal pleasures.
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.