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Homebrew

The Chained Dandy CR: 6

Medium undead, neutral evil
Armor Class: 12 (Natural Armor)
Hit Points: 45 (10d8) 10d8
Speed: 0 ft , fly: 30 ft , can hover

STR

7 -2

DEX

13 +1

CON

10 +0

INT

11 +0

WIS

12 +1

CHA

18 +4

Saving Throws: Wisdom +4, Charisma +7
Damage Resistances: Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, & Slashing from Nonmagical Attacks
Damage Immunities: Cold, Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses:

Darkvision 60', Passive Perception 11

Languages: Common
Challenge Rating: 6 ( 2300 XP)
Proficiency Bonus: +3

Ethereal Sight. The ghost can see 60' into the Ethereal Plane when it is on the Material Plane, & vice versa.

Incorporeal Movement. The ghost can move through other creatures & objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Multiattack. The ghost makes two attacks with its chains.

Chains. Melee Weapon Attack: +7 to hit, reach 10', one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if the ghost isn't already grappling a creature. Until this grapple ends, the target is restrained & takes 7 (2d6) necrotic damage at the start of each of its turns.

Animate Chains (1/Day). Up to three chains the ghost can see within 60' of it animate under the ghost's control, provided the chains aren't being worn or carried.

Each animated chain is an object with AC 20, 20 HP, resistance to piercing damage, & immunity to psychic & thunder damage. When the ghost uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 HP or if the ghost is incapacitated or dies.

Reactions

Unnerving Mask. When a creature the ghost can see starts its turn within 30' of the ghost, the ghost can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the ghost, it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its turn.


Created by

Baron_Imperious2.

Statblock Type

Monster

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