Heavensward (Valisthea) (Homebrew)
A Knight's Heartfelt Prayer (Recharges After a Short or Long Rest). If Fleurdelys reaches 101 hitpoints to 0 hitpoints, she does not die or fall unconscious. Instead her hitpoints reset to her maximum amount of hitpoints. ”With Glory, I Shall Fall.”
The Swords To Bear Their Names (Activated After A Knight's Heartfelt Prayer). Fleurdelys' three flying swords materialize into their True Forms. (Tyrvine, Sword of Divinity) Gains and against fiendish creatures, and an additional 17 (5d6) radiant damage. (Haultir, Sword of Virtue) Gains advantage against evil aligned creatures and an additional 17 (5d6) cold damage. (Hognis, Sword of Discord) Gains advantage against good aligned creatures and an additional 17 (5d6) necrotic damage.
Aggressive. Alongside a bonus action, Fleurdelys can move up to her speed toward a hostile creature that she can see.
Blind Senses. Fleurdelys can't use her blindsight while deafened.
Divine Awareness. Fleurdelys knows if she hears a lie.
Evasion. If Fleurdelys is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Fleurdelys instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
Immortal Nature. Fleurdelys does not age, she does not require sleep, food, drink, to live, or air to breathe.
Immutable Form. Fleurdelys cannot have her shape or form altered against her will from any spell or effect.
Innate Spellcasting. Fleurdelys' innatecasting ability is Charisma (spell save DC 27). She can innately cast the following spells, requiring no material components:
At will: alter self, (can become medium, appearing younger when changing her appearence, and lacking most of her key visual traits. Her horn, overskirt, and the armor she is wearing), automatically disables when A Knight's Heartfelt Prayer is activated.
Keen Sight. Fleurdelys has advantage on Wisdom (Perception) checks that rely on sight.
Legendary Resistance (3/Day). If Fleurdelys fails a saving throw, she can choose to succeed instead.
Limited Magic Immunity. Fleurdelys can't be affected or detected by spells of 4th level or lower unless she wishes to be. Fleurdelys has Advantage on saving throws against spells and magical effects.
Torrential Weapons. Fleurdelys' weapon attacks are magical. Fleurdelys' melee weapons deal an extra 36 (8d8) cold damage and their attacks are extended by 5 ft.
Reactive. Fleurdelys can take one reaction on every turn in combat.
Regeneration. Fleurdelys regains 30 hit points at the end of her turn. Fleurdelys dies only if she starts her turn with 0 hit points.
Shielded Mind. Fleurdelys is immune to scrying and to any effect that would sense her emotions, read her thoughts, or detect her location.
Multiattack. Fleurdelys make three attacks with Heavensward or swordwave in any combination
Come To Me. Fleurdelys targets one creature that she can see. The targeted creature will be pulled towards her, and be inflicted with the grappled condition and can't teleport. The creature must succeed a DC 20 Constitution saving throw, If the creature fails a save and has 50 or less hit points left, Fleurdelys crushes the creature's skull with her hand, and the creature instantly dies. If not then they take 24 (6d4 + 9) Bludgeoning damage on a failed save, or half as much damage on a successful one. Fleurdelys then drops the creature, and the creature has the prone condition after they are released from Fleurdelys.
Heavensward. The sword of Fleurdelys, she materializes it in hand, beckoning you to challenge her. Melee Weapon Attack: +19 to hit, reach 15 ft. Hit: 19 (2d8 + 10) piercing or slashing damage, and 36 (8d8) cold damage.
SwordWave. Ranged Weapon Attack: +17 to hit, range 20/500 ft in a straight line., can hit multiple targets. Hit: 19 (2d8 + 10) slashing damage, and 36 (8d8)cold damage.
Flying Swords. Fleurdelys controls three Flying Longswords that each can make two attacks and have a Flying Speed of 200 ft. Fleurdelys attacks with all three Flying Longswords. Melee Weapon Attack: +17 to hit, reach 10 ft., 1 target. Hit: 17 (2d8 + 8) slashing or piercing damage.
Teleport. Fleurdelys magically teleports, along with any equipment she is wearing and carrying, up to 120 feet to an unoccupied space.
Parry. Fleurdelys adds 2 to her AC against one melee attack that would hit her. To do so, Fleurdelys must see the attacker and be wielding a melee weapon.
Unarmed Strike. Fleurdelys makes one unarmed strike.
Fleurdelys can take 5 legendary actions, 7 if A Knights Heartfelt Prayer is activated, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Fleurdelys regains spent legendary actions at the start of her turn.
Telekinesis. Fleurdelys aims a 100-foot cone in any direction, and each creature in that area must make a DC 20 Strength saving throw, or either be pulled halfway of their distance towards Fleurdelys, or be pushed 30 feet away from herself.
Detect. Fleurdelys makes a Wisdom (Perception) check.
Exonerate, Till The Denouement. (Costs 3 Actions). Fleurdelys uses one of her flying swords, and targets one creature within 50 feet and the creature must succeed a DC 21 Dexterity saving throw or suffer 75 (15d8 + 8) piercing damage. The sword plunges into the creature, anchoring it to the ground, along with thorns that burst from the sword, piercing the creature. the creature has the restrained condition, and cannot move until the sword is pulled from the creature.
The creature can attempt to pull the sword out of itself using an action with disadvantage, and must succeed a DC 17 Strength check. One of the three flying swords can not be used by fleurdelys until it is removed. Another creature can choose to pull the sword out with advantage if the creature is Lawful Good (Haultir), Evil (Hognis), or is Celestial (Tyrvine).
Every failed attempt to remove the sword, the impaled creature takes 6 (2d4 + 1) slashing damage and 6 (2d4 + 1) piercing damage. Fleurdelys can forcibly retreact any swords impaling a creature at will or when an action requires their use, dealing 19 (2d8 + 10) slashing damage. On success, the sword is removed from the creature.
Fall. Fleurdelys exerts a physical pressure on a single creature, or exerts a weaker physical pressure on an area within her vision. The targeted creature must succeed on a DC 24 Strength saving throw, and any creatures within the targeted Area of a 20 to 80 foot radius must succeed on a DC 19 Strength saving throw or be afflicted with the Prone condition. Airborne creatures are also affected, and take double gravity damage. The creature(s) can attempt a Strength saving throw every turn until either they succeed, or if Fleurdelys relieves them.
On a success, the creature cannot be inflicted with the Prone condition from this action for 2 rounds, and instead has it's move speed cut in half if targeted, or within the effected area, and cannot fly unless it can hover. Fleurdelys can change single targets every turn using another legendary action, however she can not target the same creature for a full round, unless she expands her effect to an area and can move the area to any location within her vision using a legendary, or bonus action.
Flying swords. Fleurdelys uses two of her flying longswords, she uses her flying swords bonus action.
Heavensward. Fleurdelys uses her Heavensward action.
Healm Breaker. (Costs 4 Actions And Recharges 5-6) Fleurdelys gathers all three of her swords. Fleurdelys chooses a target and brings Heavensward down on the creature, engaging in a Contest of Strength between the two. All damage delt to Fleurdelys is halved and neither the creature nor Fleurdelys can take any reactions, actions, or movements through the duration of the contest. The creature may choose to engage in the contest without the use of a weapon, shield, or object. The creature may instead disengage from the contest and take 23 (3d8 + 10)slashing, and 36 (8d8) cold damage of Heavensward's potential damage, ignoring any resistances the creature has.
A second creature may aid the contesting creature by participating, standing directly behind the contesting creature, and following the conditions of the contest. The aiding creature may add it’s own DC strength check with the target's against Fleurdelys. The contesting creatures must meet or exceed Fleurdelys’ own Strength check to maintain the contest, or take the damage from Heavensward combined with the damage from each fused sword.
The contest will last for three turns, each with a strength check between the creature(s) and Fleurdelys, adding an additional 9(2d8) slashing damage to Heavensward’s potential damage every turn. once the contesting creature(s) succeed on their final Strength check, they push Heavensward and Fleurdelys back and all contestants are freed from the conditions of the contest. All damage dealt to Fleurdelys ignores her resistances, excluding her immunities, for the full duration of an entire round.
SwordWave. Fleurdelys uses her Swordwave action
Teleport. Fleurdelys uses her Teleport bonus action.
Tides, Rise And Crash! (Costs 2 Actions). Fleurdelys can target an area at most 300 feet away, creating an eruption of magical energy 100 feet tall, with a 25-foot radius. Each creature in that area must make a DC 20 Dexterity saving throw or take 28 (8d6) Cold damage, and 28 (8d6) Force damage on a failed save, or half as much damage on a successful one. At the end of 1d4 turns, in the same area, each creature in that area, must make a DC 23 Constitution saving throw or take 42 (12d6) Cold damage, and 42 (12d6) Bludgeoning damage on a failed save, or half as much damage on a successful one.
Number of legendary actions becomes 7. Fleurdelys can use the options below as Legendary actions only once per turn.
Resonance Liberation (Recharges 6). This attack Ignores all immunities. Fleurdelys gathers all three of her flying swords. Fleurdelys is immune to all conditions, takes only half of all forms of damage dealt to her, and cannot make any movements, actions, or reactions, for the duration of this Mythic Action. "Fleurdelys raises Heavensward above her head with her right arm, aimed towards the sky. Heavenswards blade surges towards the sky above, causing an enormous burst of energy"
All creatures are pushed 30 feet away, and may move half their move speed, OR make an action. Once all creatures have moved or taken an action, all creatures are pushed away from Fleurdelys by another 30 feet. "A massive beam of energy ascends, twisting, and piercing the skies above Fleurdelys"
Command Words Grant The Following Properties For The Duration Of This Legendary Action. Fleurdelys makes a Declaration. (Choose Only One): "My Blade, Purge All Evil!" (Critical Hit Against Fiends and Evil Aligned Creatures), "Trespasser, Laud Your Demise!" (Critical Hit Against Good Aligned Creatures), "Furious Tides, Split The Heavens!" (Critical Hit Against Celestial Creatures). Fleurdelys brings her blade, Heavensward down overhead, rending the skies, parting clouds, and the seas. The weight of the enormous piller of light falls and crashes down upon the creature."
Fleurdelys chooses a target. Heavensward descends down as a 25 foot wide, and 13,780 foot long line. All creatures within the line must make a DC 21 Dexterity saving throw, or take 77 (22d6) Radiant Damage, and 77 (22d6) Force Damage. All creatures hit directly by the center of the Line takes an additional 177 (36d8 + 15) Slashing Damage, and die immediately when reduced to 0 hit points. On a successful save the damage taken is halved, excluding the Slashing portion of the damage taken.
Dancing Light. (Recharges 6) Fleurdelys gathers all three of her flying swords, and flies to the center of an area, 100 ft. in the air. "Fleurdelys uses all three of her flying swords to fill the entire area with a constellation of golden slashes."
Each creature in a 250 foot sphere from Fleurdelys will take 1d4 attacks, and must succeed a DC 18 Dexterity saving throw, or take 12 (2d4+7) piercing damage and 10 (4d4) radiant damage for each attack. On a success, the damage taken is halved. Fleurdelys then Teleports to the nearest enemy, and slashes, creating a 100 foot wide, and 250 foot long line pointing away from her previous position. Each creature within that area, must succeed a DC 23 Dexterity saving throw or take 90 (20d8) slashing damage
Repent! For Silence Beckons... (Recharges 6) Fleurdelys is immune to all status effects and only takes half of all forms of damage dealt to her for the duration of this Mythic Action. Fleurdelys moves to the center of the area and cannot move, or make any actions or reactions. All creatures may move half their move speed OR make and action.
If Fleurdelys receives an attack 50 points of damage or higher in a single turn, Fleurdelys must succeed on a DC 20 Constitution saving throw at the end of that turn, or take the full damage from her own attack. Fleurdelys can then resume taking actions, reactions, and movements. "Fleurdelys raises her left hand above her head, a brilliant white light descends from above, to rest in the palm of her hand. Fleurdelys crushes the light within her grasp, creating a blinding explosion"
At the beginning of the next round, in a 500 foot sphere, each creature within this area will take 70 (20d6) radiant damage, 70 (20d6) force damage, and 36 (8d8) fire damage if not protected by a substantially thick, or powerful magical barrier. If a creature sees the explosion, they must make a constitution 17 saving throw, or be blinded until the spell lesser restoration is cast on them.
Sword Waltz. Fleurdelys makes Five attacks using Heavensward in a single turn, she can move half of her move speed beween each of her attacks, without provoking oppertunity attacks when she moves out of an enemy's reach. Fleurdelys has advantage for all Five of the attacks she makes. "A demonstration of the sovereignty Fleurdelys holds over martial power, untouchable, gracefully dancing through the battlefield."
The Avenoleum
Hidden, nested deep within the clouds, far beyond the horizon, The Avenoleum rests hanging in the sky, a massive citadel masquerading as a violent passing storm, whirling above the ocean.
The Avenoleum is a gargantuan labyrinthine citadel, that once was a paradise for countless metallic dragons, now with only a few remaining, watching over Fleurdelys. The few dragons left compose of an ancient gold dragon, two ancient silver dragons, and one adult silver dragon. They hail over the chamber of divinity, unable to communicate with Fleurdelys, so they live within the inner ring of the Avenoleum.
Lair Properties:
Fleurdelys cannot leave the chamber of divinity, or be taken out of it. She cannot escape through the use of another plane or dimension, either willingly or unwillingly. She cannot teleport outside herself or by another creature. Fleurdelys can sense the exact location of each creature within the Avenoleum, and vaguely sense the presence of creatures within 15 miles of the Avenoleum. Fleurdelys resides within the Chamber of Divinity, on a 150 foot radius platform with a 50 foot wide drop into the ocean, from the height of at least 3 miles.
The Avenoleum is sentried by many ancient, and dangerous constructs. Varied in size and purpose, some active, and most are ready to activate upon sensing an intruder. The Citadel is populated by many powerful airborne monsters, Rocs, Griffons, Pegasus, etc. Many beautiful birds still make the Citadel's gardens their home to this day, some the few safe areas that withstand the test of time.
The symbol of virtue and purity, she is the light that gleams through the abyssal darkness. A maiden, blessed by two contesting gods, she takes on the characteristics of both the lawful good, Imperator, the god of Unicorns, and the Lawful Evil, Threnodian, Leviathan, the god of the Deep Sea.
Physical Description: Fleurdelys is a celestial being with long pointed ears, and a single dull-gold unicorn-like horn with a white glow radiating from the mark on her forehead, and etchings in the horn protruding from her forehead. She bears a blue, crystalline halo resembling a crown of thorns, and a long blue overskirt hanging from the back of her waist, like a vail over the tail-end of a leviathan. The robes she dons seem to be the same robes she wore before her coronation, a long while ago, when even she, was young once. She stands at a height of 10 feet including her horn, well endowed and with flawless skin, long, platinum-gold hair flowing down to her waist. Her deep blue eyes seem to plunge one deep into the ocean itself when gazed into. She bears only gauntlets on her hands and forearms, and a single pouldron on her right shoulder.