One Rapier or Longsword
Two Musical Instruments of your choice
Leather Armor
One Dagger
One of: Burglar's Pack, Diplomat's Pack, Dungeoneer's Pack, Entertainer's Pack, Explorer's Pack or Priest's Pack.
| Class Level | Prof. Bonus | Cantrips | Spells Known | Level 1 Slots | Level 2 Slots | Level 3 Slots | Level 4 Slots | Level 5 Slots | Level 6 Slots | Level 7 Slots | Level 8 Slots | Level 9 Slots |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | +2 | 2 | 4 | 2 | - | - | - | - | - | - | - | - |
| 2 | +2 | 2 | 5 | 3 | - | - | - | - | - | - | - | - |
| 3 | +2 | 2 | 6 | 4 | 2 | - | - | - | - | - | - | - |
| 4 | +2 | 3 | 7 | 4 | 3 | - | - | - | - | - | - | - |
| 5 | +3 | 3 | 8 | 4 | 3 | 2 | - | - | - | - | - | - |
| 6 | +3 | 3 | 9 | 4 | 3 | 3 | - | - | - | - | - | - |
| 7 | +3 | 3 | 10 | 4 | 3 | 3 | 1 | - | - | - | - | - |
| 8 | +3 | 3 | 11 | 4 | 3 | 3 | 2 | - | - | - | - | - |
| 9 | +4 | 3 | 12 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
| 10 | +4 | 4 | 14 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
| 11 | +4 | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 12 | +4 | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 13 | +5 | 4 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| 14 | +5 | 4 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| 15 | +5 | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 16 | +5 | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 17 | +6 | 4 | 20 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18 | +6 | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19 | +6 | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20 | +6 | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song—knowledge of the people who constructed the monument and the mythic saga it depicts.
A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them.
Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles, ensuring that her companions' words will be well received.
Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.
Martial Levels.
There are three Martial Tiers. Full Martials, Half Martials and Non Martials. As a Bard, you are a Non Martial, however, if your Bardic College grants you the Extra Attack feature, then the moment you select your Subclass, you will count as a Half Martial. Which means that from that moment forward, you have a Martial Level equal to half your level. When you gain Martial Levels, you can learn Advanced Techniques for weapons with specific Properties. You can find specifics on the Martial Level system in the place designed for it.
Bardic Inspiration.
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Intelligence or Charisma modifier (a minimum of once), you choose which stat you use when you pick this class. You regain any expended uses when you finish a long rest.
Jack of All Trades.
Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
Song of Rest.
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points by spending Hit Dice at the end of the short rest, each of those creatures regains an extra 1d6 hit points.
Magical Inspiration.
If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.
Expertise.
At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
Bardic College.
Choose the Bardic College you belong to you, each of which is detailed at the end of the class's description.
Ability Score Improvement.
When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose to take a Feat instead.
Improved Bardic Inspiration.
At 5th level, your Bardic Inspiration die changes to a d8.
Font of Inspiration.
Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
Countercharm.
At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
Bardic College Feature.
You gain a feature granted by your Bardic College choice, which you can find in the appropriate page.
Ability Score Improvement.
When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose to take a Feat instead.
Improved Song of Rest.
At 9th level, the extra hit points gained from Song of Rest increases to 1d8.
Grand Bardic Inspiration.
At 10th level, your Bardic Inspiration die changes to a d10.
Expertise.
At 10th level, you can choose another two skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
Magical Secrets.
By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.
The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.
You learn two additional spells from any classes at 14th level and again at 18th level.
Ability Score Improvement.
When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose to take a Feat instead.
Grand Song of Rest.
At 13th level, the extra hit points gained from Song of Rest increases to 1d10.
Great Magical Secrets.
At 14th level, choose two additional spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.
The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.
Bardic College Feature.
You gain a feature granted by your Bardic College choice, which you can find in the appropriate page.
Masterful Bardic Inspiration.
At 15th level, your Bardic Inspiration die changes to a d12.
Ability Score Improvement.
When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose to take a Feat instead.
Masterful Song of Rest.
At 17th level, the extra hit points gained from Song of Rest increases to 1d12.
Forbidden Magical Secrets.
At 18th level, choose two additional spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.
The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.
Ability Score Improvement.
When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose to take a Feat instead.
Boundless Inspiration.
At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.
Creation
Cuisine
Dance
Eloquence
Fleshweaving
Glamour
Hanabi
Intoner
Lore
Masks
Mixology
Requiems
Road
Shanties
Spirits
Superstar
Swords
Tragedy
Valor
Whispers