| +2 | Strength |
| +0 | Dexterity |
| +4 | Constitution |
| +0 | Intelligence |
| +5 | Wisdom |
| +2 | Charisma |
| +0 | Acrobatics |
| +3 | Animal Handling |
| +0 | Arcana |
| +4 | Athletics |
| +0 | Deception |
| +0 | History |
| +3 | Insight |
| +0 | Intimidation |
| +0 | Investigation |
| +3 | Martial |
| +5 | Medicine |
| +0 | Nature |
| +3 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +2 | Religion |
| +0 | Sleight of Hands |
| +0 | Stealth |
| +5 | Survival |
| Cure Wounds | 1d8+6 | |
|---|---|---|
| Handaxe | 1d20+4 | 1d6+2 |
| Healing Word | 1d4+6 | |
| Sacred Flame | Dexterity Save DC 13 | 1d8 |
| Warhammer | 1d20+4 | 1d8+2 |
| Word of Radiance | Constitution Save DC 13 | 1d6 |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.