| +7 | Strength |
| +2 | Dexterity |
| +6 | Constitution |
| +2 | Intelligence |
| +2 | Wisdom |
| +2 | Charisma |
| +3 | Acrobatics |
| +2 | Animal Handling |
| +0 | Arcana |
| +5 | Athletics |
| +0 | Deception |
| +0 | History |
| +0 | Insight |
| +2 | Intimidation |
| +0 | Investigation |
| +0 | Martial |
| +0 | Medicine |
| +0 | Nature |
| +0 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +0 | Religion |
| +3 | Sleight of Hands |
| +5 | Stealth |
| +0 | Survival |
| Weapon | Attack | Damage |
|---|---|---|
| Maul(OIL) | 1d20+5+1 | 2d6=2+3+1 |
| (if rage +2) bludgeoning | ||
| Mace | 1d20+5 | 1d6+2+3 |
| (if rage +2) bludgeoning | ||
| Javelin | 1d20+5 | 1d6+2+3 |
| (if rage +2) piercing |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.