| +0 | Strength |
| +3 | Dexterity |
| +0 | Constitution |
| +1 | Intelligence |
| +1 | Wisdom |
| +7 | Charisma |
| +1 | Acrobatics |
| +1 | Animal Handling |
| +1 | Arcana |
| +0 | Athletics |
| +7 | Deception |
| +1 | History |
| +1 | Insight |
| +5 | Intimidation |
| +1 | Investigation |
| +1 | Martial |
| +1 | Medicine |
| +1 | Nature |
| +3 | Perception |
| +7 | Performance |
| +7 | Persuasion |
| +1 | Religion |
| +1 | Sleight of Hands |
| +1 | Stealth |
| +1 | Survival |
| Dagger | 1d20+3 | 1d4+1 |
|---|---|---|
| Dissonant Whispers | Wisdom Save DC 16 | 3d6 |
| Healing Word | 1d4+5 | |
| Poison Spray | Constitution Save DC 15 | 1d12 |
| Rapier | 1d20+3 | 1d8+1 |
| Vicious Mockery | Wisdom Save DC 16 | 1d4 |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.