| +0 | Strength |
| +1 | Dexterity |
| +1 | Constitution |
| +1 | Intelligence |
| +7 | Wisdom |
| +2 | Charisma |
| +1 | Acrobatics |
| +5 | Animal Handling |
| +1 | Arcana |
| +0 | Athletics |
| +0 | Deception |
| +3 | History |
| +7 | Insight |
| +0 | Intimidation |
| +1 | Investigation |
| +5 | Martial |
| +7 | Medicine |
| +1 | Nature |
| +5 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +1 | Religion |
| +1 | Sleight of Hands |
| +1 | Stealth |
| +5 | Survival |
| Chill Touch | 1d20+7 | 1d8 |
|---|---|---|
| Cure Wounds | 1d8+5 | |
| Dagger | 1d20+3 | 1d4+1 |
| Healing Word | 1d4+5 | |
| Inflict Wounds | 1d20+7 | 3d10 |
| Mace | 1d20+2 | 1d6 |
| Ray of Sickness | 1d20+7 | 2d8 Constitution Save DC 15 |
| Toll the Dead | Wisdom Save DC 15 | 1d8or1d12 |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.