| +0 | Strength |
| +2 | Dexterity |
| +3 | Constitution |
| +5 | Intelligence |
| +3 | Wisdom |
| +0 | Charisma |
| +2 | Acrobatics |
| +3 | Animal Handling |
| +5 | Arcana |
| +0 | Athletics |
| +0 | Deception |
| +5 | History |
| +3 | Insight |
| +0 | Intimidation |
| +5 | Investigation |
| +3 | Martial |
| +3 | Medicine |
| +3 | Nature |
| +5 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +3 | Religion |
| +2 | Sleight of Hands |
| +2 | Stealth |
| +3 | Survival |
| Catapult | Dexterity Save DC 13 | 3d8 |
|---|---|---|
| Dagger | 1d20+4 | 1d4+2 |
| Light Crossbow | 1d20+4 | 1d6+2 |
| Magic Stone | 1d20+5 | 1d6+3 |
| Sling | 1d20+4 | 1d4+2 |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.