Quetzalcoatl (Mark of Creation) BS when released.
Origin
Badlands
A fallow and vast wasteland of forgotten dreams and broken spirits. The Badlands, aptly named, is home to the exiled, desperate or destitute. However, even in this hopeless and terrible place, there is a light of life. Badlanders are extremely few in number and even less in number are those who leave their broken home. All Badlanders receive the following benefits as well as list of sub-types.
Badlanders are haught and resilent. You gain a +10 to your maximum hitpoints.
You gain a +2 bonus to all saving throws.
Wendigo Soul
Those born while their mothers are eaten by their fathers, birth the Wendigo Soul. The survival of such a child, a miracle, the life of the adult a curse.
Whenever an enemy you can see within 10ft rolls a 1 on a d20 roll, you are healed for 3 hit points as you feed on the misfortune of others.
Fighting Style
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.
Class/Racial Features & Traits