Racial
Mountain Dwarves (Verum page link)
Origin
Krazax
Stat Bonus: +1 Constitution
Skill Proficiency: Survival
Forgechild
You were raised around the forge fire. You know its rings and falls all too well. You may spend an additional 20 gold pieces per crafting day spent. This effectively increases your crafting rate.
Skill Proficiency: Religion
Tool Proficiency: Smith's tools
Class Features (Fighter)
1st Level:Fighting Style: Defense
(+1 AC while wearing armor)
- Second Wind
- Action Surge
- Extra Attack
Sub-Class Features (Samurai)
Bonus Proficiency
When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.
Fighting Spirit
Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of temporary hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level.
You can use this feature three times, and you regain all expended uses of it when you finish a long rest.
Elegant Courtier
Starting at 7th level, your discipline and attention to detail allow you to excel in social situations. Whenever you make a Charisma (Persuasion) check, you gain a bonus to the check equal to your Wisdom modifier.
Your self-control also causes you to gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).
Feats / ASI
Fighter: 4th level
Heavy Armor Master
Prerequisite: Proficiency with heavy armorYou can use your armor to deflect strikes that would kill others. You gain the following benefits:- Increase your Strength score by 1, to a maximum of 20.
- While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.
Fighter: 6th level
Shield Master
You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:- If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
- If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
- If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
Faction Bonuses
Score Cap Increase
+2 Charisma Cap
(22)
Loyalty (17 loyalty)
+5 MAX HP
(MAX)
+25 gold per day per Day Job
(MAX)
Bardic Spellcasting
(7+ loyalty = 1 Bard cantrip + 2 Lv1 Bard spells once each per long rest)
Cantrip: Vicious Mockery
1st Level Spells: Healing Word & Longstrider
Observer's Chambers -
Improved Spellcasting Matrix:
+1 to all Spell Save DCs
Inspiring the Masses
At 10 loyalty members gain the following benefit: You gain a d6 Bardic Inspiration die that you can expend any time that you would be able to expend a normal die. You regain this Bardic Inspiration die at dawn. If you already have the Bardic Inspiration class feature, you gain an additional die to add to your pool.
Azolon's Chosen Language:
Giant (Lesser)
Class/Racial Features & Traits