| +0 | Strength |
| +3 | Dexterity |
| +0 | Constitution |
| +8 | Intelligence |
| +4 | Wisdom |
| +2 | Charisma |
| +3 | Acrobatics |
| +1 | Animal Handling |
| +8 | Arcana |
| +0 | Athletics |
| +5 | Deception |
| +8 | History |
| +1 | Insight |
| +2 | Intimidation |
| +8 | Investigation |
| +1 | Martial |
| +1 | Medicine |
| +5 | Nature |
| +4 | Perception |
| +2 | Performance |
| +5 | Persuasion |
| +8 | Religion |
| +6 | Sleight of Hands |
| +3 | Stealth |
| +1 | Survival |
| Name | Attack | Damage | Type | Range | Special Qualities |
|---|---|---|---|---|---|
| Dagger | 1d20+6 | 1d4+3 | piercing | Melee, 20/60ft | finesse, light, thrown |
| Ray of Frost | 1d20+8 | 2d8 | cold | 60ft | Reduces movement speed by 10ft |
| Shocking Grasp | 1d20+8 | 2d8 | lightning | Melee | Prevents reactions |
| RIGHTEOUS CHROMATIC BLAP OF THE INQUISITION | 1d20+8 | 12d8 | lightning | 90' | Once per ever, autocrit |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.