| +0 | Strength |
| +5 | Dexterity |
| +1 | Constitution |
| +4 | Intelligence |
| +3 | Wisdom |
| +0 | Charisma |
| +5 | Acrobatics |
| +3 | Animal Handling |
| +2 | Arcana |
| +2 | Athletics |
| +0 | Deception |
| +2 | History |
| +5 | Insight |
| +0 | Intimidation |
| +6 | Investigation |
| +3 | Martial |
| +3 | Medicine |
| +6 | Nature |
| +7 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +2 | Religion |
| +5 | Sleight of Hands |
| +5 | Stealth |
| +7 | Survival |
| Weapon | Attack | Damage | Qualities |
|---|---|---|---|
| Rapier | 1d20+3+2 | 1d8+3 | Piercing Martial Melee Finesse |
| Shortbow | 1d20+3+2 | 1d6+3 | Piercing Simple Ranged Ammunition(80/320), Two-handed |
| Dagger | 1d20+3+2 | 1d4+3 | Piercing Simple Melee Finesse, Light, Thrown(20/60) |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.