| +1 | Strength |
| +1 | Dexterity |
| +3 | Constitution |
| +0 | Intelligence |
| +0 | Wisdom |
| +6 | Charisma |
| +1 | Acrobatics |
| +0 | Animal Handling |
| +2 | Arcana |
| +3 | Athletics |
| +4 | Deception |
| +0 | History |
| +0 | Insight |
| +6 | Intimidation |
| +0 | Investigation |
| +2 | Martial |
| +0 | Medicine |
| +0 | Nature |
| +0 | Perception |
| +4 | Performance |
| +6 | Persuasion |
| +0 | Religion |
| +1 | Sleight of Hands |
| +1 | Stealth |
| +0 | Survival |
| Weapon | Attack | Damage |
|---|---|---|
| Fire Bolt | 1d20+5 | 1d10+5 Fire |
| Produce Flame | 1d20+4 | 1d8+5 Fire |
| Burning Hands | Dex DC 13, Save Half | 3d6+5 Fire |
| Dagger | 1d20+3 | 1d4+1 Piercing |
| Light Crossbow | 1d20+3 | 1d8+1 Piercing |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.