| +0 | Strength |
| +1 | Dexterity |
| +0 | Constitution |
| +7 | Intelligence |
| +2 | Wisdom |
| +0 | Charisma |
| +1 | Acrobatics |
| +1 | Animal Handling |
| +9 | Arcana |
| +0 | Athletics |
| +0 | Deception |
| +7 | History |
| +3 | Insight |
| +0 | Intimidation |
| +7 | Investigation |
| +3 | Martial |
| +1 | Medicine |
| +7 | Nature |
| +3 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +7 | Religion |
| +1 | Sleight of Hands |
| +1 | Stealth |
| +1 | Survival |
| Weapon | Attack | Damage |
|---|---|---|
| Mind Sliver | Int DC 15 | 1d6 Psychic, target subtracts 1d4 from their next saving throw before my next turn |
| Chill Touch | 1d20+7 | 1d8 Necrotic, Target Cannot Heal for 1 Round |
| Dagger | 1d20+2 | 1d4 Piercing |
| Burning Hands | Dex DC 15 Save Half | 3d6 Fire |
| Catapult | Dex DC 15 | 3d8 Bludgeoning |
| Magic Missile | Death Doesn't Miss | 1d4+1 Force, 2+(Spell Level) Darts |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.