| +0 | Strength |
| +0 | Dexterity |
| +1 | Constitution |
| +0 | Intelligence |
| +4 | Wisdom |
| +3 | Charisma |
| +0 | Acrobatics |
| +1 | Animal Handling |
| +0 | Arcana |
| +0 | Athletics |
| +3 | Deception |
| +0 | History |
| +6 | Insight |
| +3 | Intimidation |
| +0 | Investigation |
| +4 | Martial |
| +2 | Medicine |
| +0 | Nature |
| +6 | Perception |
| +3 | Performance |
| +3 | Persuasion |
| +2 | Religion |
| +0 | Sleight of Hands |
| -2 | Stealth |
| +4 | Survival |
| Breaker Mace | 1d20 | 1d6 | +1 to abberations |
|---|---|---|---|
| Staff | 1d20 | 1d4 |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.