|
| +1 |
Str
Modifier
|
Strength
Score
|
12 |
|---|---|---|---|---|
|
| +4 |
Dex
Modifier
|
Dexterity
Score
|
18 |
|
| +2 |
Con
Modifier
|
Constitution
Score
|
14 |
|
| +1 |
Int
Modifier
|
Intelligence
Score
|
12 |
|
| -1 |
Wis
Modifier
|
Wisdom
Score
|
8 |
|
| +1 |
Cha
Modifier
|
Charisma
Score
|
12 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +0 |
| Save | Total | Mod | Prof | Item | Prof. Bonus | |
|---|---|---|---|---|---|---|
| Fortitude (CON) | 9 | 2 | 7 | 0 | 4 | |
| Reflex (DEX) | 9 | 4 | 5 | 0 | 2 | |
| Will (WIS) | 6 | -1 | 7 | 0 | 4 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| Unarmed | Trained |
|---|
| Gaff | 1d20+7 | 1d6+1 | Bludgeoning |
|---|
| Total | Prof. Mod | Ability Mod | Item Mod | Armor Mod | ||
|---|---|---|---|---|---|---|
| +9 | Acrobatics (dex) | 5 | 4 | 0 | ||
| +6 | Arcana (int) | 5 | 1 | 0 | ||
| +8 | Athlethics (str) | 7 | 1 | 0 | ||
| +1 | Crafting (int) | 1 | 0 | |||
| +6 | Deception (cha) | 5 | 1 | 0 | ||
| +1 | Diplomacy (cha) | 1 | 0 | |||
| +6 | Intimidation (cha) | 5 | 1 | 0 | ||
| +6 | Lore: underworld | 4 | +2 | 0 | ||
| -1 | Medicine (wis) | -1 | 0 | |||
| -1 | Nature (wis) | -1 | 0 | |||
| +1 | Occultism (int) | 1 | 0 | |||
| +1 | Performance (cha) | 1 | 0 | |||
| -1 | Religion (wis) | -1 | 0 | |||
| +1 | Society (int) | 1 | 0 | |||
| +4 | Stealth (dex) | 4 | 0 | |||
| -1 | Survival (wis) | -1 | 0 | |||
| +4 | Thievery (dex) | 4 | 0 |
(Concentrate Magus Stance) While you're in the stance, your melee Strikes deal 1 extra damage.
You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don't occur immediately but are imbued into your attack instead. Make a melee Strike with a weapon or unarmed attack. Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple-attack penalty, but you don't apply the penalty until after you've completed the Spellstrike. The infusion of spell energy grants your Strike the arcane trait, making it magical.| Total | Key | Prof | |
|---|---|---|---|
| 6 | 1 | 5 |
| Total | Base | Key | Prof |
|---|---|---|---|
| 16 | 10 | 1 | 5 |
| Per Day | 2 | 1 | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Current |
;
, Chill Touch
, Daze
, Electric Arc
, Message
, Ray of Frost
, Read Aura, Shield
, Tanglefoot 
, Kinetic Ram
, Mage Armor
, Shattering Gem
, Summon Construct
, Tether 
, Summon Construct 
Statblocks for your Feats and Ability.
Statblocks for your spells.