| +1 | Strength |
| +6 | Dexterity |
| +2 | Constitution |
| +3 | Intelligence |
| +0 | Wisdom |
| +0 | Charisma |
| +6 | Acrobatics |
| +0 | Animal Handling |
| +1 | Arcana |
| +3 | Athletics |
| +2 | Deception |
| +1 | History |
| +0 | Insight |
| +0 | Intimidation |
| +1 | Investigation |
| +0 | Martial |
| +2 | Medicine |
| +1 | Nature |
| +2 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +1 | Religion |
| +8 | Sleight of Hands |
| +8 | Stealth |
| +0 | Survival |
| Weapon | ATK | DMG | Details |
|---|---|---|---|
| Throwing Knife | 1d20+6 | 1d4+4 | Finesse, Light, Thrown (30/90). Melee DIS. Draw 1-2 TK with one hand (same action). Hold up to 3 TK in one hand. You can throw 1-2 additional TK (same hand, same target). Critical range of 19+ for +1 TK, or 18+ for +2 TK. Weight: ½ lb. |
| Dagger | 1d20+6 | 1d4+4 | Finesse, Light, Thrown (20/60) |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.