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Elf

Type Humanoid(Elf)
Ability Score Modifier Elves are nimble, both in body and mind, but thier form is frail. They gain +2 Dexterity, +2 Intelligence, and -2 Constitution.
Size medium
Speed 30 feet
Language Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Adult Intuitive Self-Taught Trained Middle Age Old Venerable Maximum
100 +4d6 years +6d6 years +10d6 years 175 years 275 years 350 years 350+4d% years
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5 ft. 8 in. +2d8 in. 120 lbs +(2d8x3) lbs.
Female 5ft. 10in. +3d4 in. 120 lbs +(2d6x3) lbs.
  Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.   Keen Senses: Elves receive a +2 racial bonus on Perception checks.   Beguiling Liar: Elves gain a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie.   Stubborn: Elves gain a +2 bonus on Will saving throws to resist charm, and compulsion effects. In addition, they fail such a save, they receives another save 1 round later to prematurely end the effect. This second save is made at the same DC as the first. If they have a similar ability from another source (such as a rogue’s slippery mind class feature), they can only use one of these abilities per round, but can try the other on the second round if the first re-roll ability fails.   Drug Resistence: Elves gain a +2 racial bonus on saving throws against drugs, mundane poisons, and Addiction.   Unstimulated: Elves are used to dealing with the most extravagant of pleasures and only the highest forms of stimulation can effect them. They gain 5 Erotic Resistance. (they take 5 less damage from all attacks that deal Erotic Damage)   Treespeech: Elves have the ability to converse with plants as if subject to a continual speak with plants spell.   Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.   Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.


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