| +0 | Strength |
| +1 | Dexterity |
| +3 | Constitution |
| +2 | Intelligence |
| +4 | Wisdom |
| +0 | Charisma |
| +1 | Acrobatics |
| +6 | Animal Handling |
| +0 | Arcana |
| +0 | Athletics |
| +0 | Deception |
| +2 | History |
| +4 | Insight |
| +0 | Intimidation |
| +0 | Investigation |
| +4 | Martial |
| +2 | Medicine |
| +4 | Nature |
| +6 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +0 | Religion |
| +1 | Sleight of Hands |
| +3 | Stealth |
| +6 | Survival |
| Dagger | 1d20+3 | 1d4+1 |
|---|---|---|
| Poison Spray | DC 14 | 1d12 |
| Cure Wounds | 1d8+4 | |
| Ice Knife | 1d10piercing+2d6cold | |
| Healing Word | 1d4+4 |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.